It's just got a vibe... i think it's for a lot of reasons, but they all have to do with it being a new idea at the time. for a lot of us it was one of the first 3D spaces we're projected into where we can carry out actions besides the world around us. but even for people who played other 3D games before it, it still has that eeriness to it, but i think that's only because of the technical limitations and textures of the game. there wasn't a whole lot of other 3D platformers to inspire its level design and art direction, which caused them to take a lot of artistic liberties. so one of the levels is a brick cube in a forever sky full of water with money in it and... it really doesn't get better than that and I mean that, it's such a memorable and beautiful area in the game, it's super uncanny but so relaxing to even think about the music and colors in that level. i like it a lot OK
the personalized mario 64 creepypasta is silly, but that brings me to another reason why super mario 64 feels funny (besides all those weird rumors kids would make up) is because even after you squeeze every last drop of juice out of the game as you possibly can you still find out new stuff about it sometimes. but most of all, another big thing that contributes to its weirdness, is that pretty much everyone I know that grew up with Mario 64 dreams about it more than most games for some reason? I hardly ever have a dream where I'm playing a video game, but when it does happen, it's Mario 64, Prey (2017), or I find and lose a shiny pokemon. but I always enjoy the Mario 64 ones the most because every time I play that game I just wish so badly that there was more of it. But I get to hallucinate more mario 64 in my sleep! it's just like the real thing...
but i would really enjoy a version of the game with a procedurally generated infinite castle with way too many doors. it could be random every time but I think it would be cooler if maybe there was just an absurd amount of passageways (doors/portals/paintings) in places you wouldn’t expect, and every copy uses the same seed, that way if you found something especially cool you could try to retrace your steps for other players to find. and since every room has multiple doors it’s an infinite fractal of uhhh super mario i guess, i don't know man
and I think it would be cool if the ai generation got gradually more creative the further you went, changing the textures and color palettes and coming up with 3D models and enemy types and behaviors according to maybe a general theme for the world which is determined by its name. like u know when you’re close to the original spawn there’s levels you’d see that are pretty marioish, stuff like a poison forest or whatever, but after like an hour of running through doors, the paintings lead to levels like “soap scum gorge” and “rat hideaway”. “wench swamp” “used napkin dystopia” “vape juice lake” "attention garage" I desperately want this
the personalized mario 64 creepypasta is silly, but that brings me to another reason why super mario 64 feels funny (besides all those weird rumors kids would make up) is because even after you squeeze every last drop of juice out of the game as you possibly can you still find out new stuff about it sometimes. but most of all, another big thing that contributes to its weirdness, is that pretty much everyone I know that grew up with Mario 64 dreams about it more than most games for some reason? I hardly ever have a dream where I'm playing a video game, but when it does happen, it's Mario 64, Prey (2017), or I find and lose a shiny pokemon. but I always enjoy the Mario 64 ones the most because every time I play that game I just wish so badly that there was more of it. But I get to hallucinate more mario 64 in my sleep! it's just like the real thing...
but i would really enjoy a version of the game with a procedurally generated infinite castle with way too many doors. it could be random every time but I think it would be cooler if maybe there was just an absurd amount of passageways (doors/portals/paintings) in places you wouldn’t expect, and every copy uses the same seed, that way if you found something especially cool you could try to retrace your steps for other players to find. and since every room has multiple doors it’s an infinite fractal of uhhh super mario i guess, i don't know man
and I think it would be cool if the ai generation got gradually more creative the further you went, changing the textures and color palettes and coming up with 3D models and enemy types and behaviors according to maybe a general theme for the world which is determined by its name. like u know when you’re close to the original spawn there’s levels you’d see that are pretty marioish, stuff like a poison forest or whatever, but after like an hour of running through doors, the paintings lead to levels like “soap scum gorge” and “rat hideaway”. “wench swamp” “used napkin dystopia” “vape juice lake” "attention garage" I desperately want this
3 x